// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 40 ms 

:Noname_4
0001: wait 0 ms 
0ADC:   test_cheat "warp" 
004D: jump_if_false @Noname_4 


:Noname_4F
0001: wait 200 ms 
0ADF: add_dynamic_GXT_entry "whoname" text "null" 
0ADF: add_dynamic_GXT_entry "whore01" text "The Bar" 
0ADF: add_dynamic_GXT_entry "whore02" text "Shipment" 
0ADF: add_dynamic_GXT_entry "whore03" text "Infamus City" 
0ADF: add_dynamic_GXT_entry "whore04" text "Bar of SWATs mini-mission" 
0ADF: add_dynamic_GXT_entry "whore05" text "The Walking Horde of Zombies Fix" 
0ADF: add_dynamic_GXT_entry "whore06" text "Farm" 
0ADF: add_dynamic_GXT_entry "whore07" text "Farm SWAT" 
0ADF: add_dynamic_GXT_entry "whore08" text "Casino Basement - Broken" 
0ADF: add_dynamic_GXT_entry "whore09" text "Shipment" 
0ADF: add_dynamic_GXT_entry "whore10" text "Spawn Huntley Gunner" 
0ADF: add_dynamic_GXT_entry "whore11" text "Spawn Huntley Gunner" 
0ADF: add_dynamic_GXT_entry "whore12" text "Spawn Huntley Gunner" 
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->" 
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous" 
08D4: 1@ = create_panel_with_title 'dummy' position 340.0 120.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 1@ column 0 header 'dummy' data 'whore01' 'whore02' 'whore03' 'whore04' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 
090E: set_panel 1@ active_row 0 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 

:Noname_2C6
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @Noname_500 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Noname_2F2 
0002: jump @Noname_500 

:Noname_2F2
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Noname_2C6 
03E6: remove_text_box 
08D7: 2@ = panel 1@ active_row 
00D6: if 
0039:   2@ == 0 
004D: jump_if_false @Noname_345 

select_interior 2
0860: link_actor $PLAYER_ACTOR to_interior 2
actor.PutAt($PLAYER_actor, 51.4986, 1232.8906, 2339.498)

0002: jump @Noname_500 

:Noname_345
00D6: if 
0039:   2@ == 1 
004D: jump_if_false @Noname_37D 
select_interior 0
0860: link_actor $PLAYER_ACTOR to_interior 0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 4617.8470 -2872.7420 442.1223
0A94: start_custom_mission "Shipment COD4" 
0002: jump @Noname_500 

:Noname_37D
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 2 
004D: jump_if_false @Noname_3BD 
select_interior 0
0860: link_actor $PLAYER_ACTOR to_interior 0
actor.PutAt($PLAYER_actor, 5968.6797, 1380.4833, 8.5445)

//0362: remove_actor $PLAYER_ACTOR from_car_and_place_at  5968.6797 1380.4833 8.5445

0002: jump @Noname_500 

:Noname_3BD
00D6: if 
0039:   2@ == 3 
004D: jump_if_false @Noname_3EA 
0A94: start_custom_mission "BAR" 

0002: jump @Noname_500 

:Noname_3EA
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 4 
004D: jump_if_false @Noname_425 



0002: jump @Noname_500 

:Noname_425
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 5 
004D: jump_if_false @Noname_457 
0A94: start_custom_mission "army farm bad" 
0002: jump @Noname_500 

:Noname_457
00D6: if 
0039:   2@ == 6 
004D: jump_if_false @Noname_47E 
0A94: start_custom_mission "army farm" 
0002: jump @Noname_500 

:Noname_47E
00D6: if 
0039:   2@ == 7 
004D: jump_if_false @Noname_497 
0A94: start_custom_mission "jampack\shipment COD4"

0002: jump @Noname_500 

:Noname_497
00D6: if 
0039:   2@ == 8 
004D: jump_if_false @Noname_4B0 
0002: jump @Noname_500 

:Noname_4B0
00D6: if 
0039:   2@ == 9 
004D: jump_if_false @Noname_4CE 
0001: wait 500 ms 
0002: jump @Noname_500 

:Noname_4CE
00D6: if 
0039:   2@ == 10 
004D: jump_if_false @Noname_4E7 
0002: jump @Noname_500 

:Noname_4E7
00D6: if 
0039:   2@ == 11 
004D: jump_if_false @Noname_2C6 
0002: jump @Noname_500 

:Noname_500
08DA: remove_panel 1@ 
03E6: remove_text_box 

:Noname_507
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
0001: wait 200 ms 
0A92: create_custom_thread "manhunt missions.cs" 
004E: end_thread 
